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Reduced Turn Timer


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#1
ZomBPir8Ninja

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Is the reduced 1:15 turn timer in coop matches intentional, or a bug?  I can understand a shorter timer for PvP to prevent abuse, but for coop matches?

 

If it is intentional, please consider providing an option to configure a timer or vote on a timer when joining a match (similar to choosing a location in PvP).

 

Considering all the activities that don't stop the timer...

  • The cutscene at the beginning of the match explaining the event
  • Stopping movement when an enemy is detected
  • Stopping movement when crossing effects like rebis
  • Bullet-time on a critical hit or kill
  • Changing weapons
  • Grenades/Launchers

...as well as the time required to scan the event for long-distance enemies and manually aiming, completing two character's turns can be challenging.  Completing three character's turns in 1:15 can be hopeless.


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#2
Zeta

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Which of mission you mean?
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Неполиткорректен, нетолерантен и зол.


#3
ZomBPir8Ninja

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Here's what we found:

 

Animal Tamers - 1:15min
Berzerk - 2min
CopKiller - 2min
Crossfire - 2min
Technical Malfunctions - 2min
 
We were certain last night that more missions had a reduced timer.  Will test the other missions tomorrow.

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#4
Zeta

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Timer for Animal Tamers will be increased in next patch.
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Неполиткорректен, нетолерантен и зол.


#5
ZomBPir8Ninja

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Tested a few more:
 
Triplex - 2:30min
Ghost - 1:30min
Lost Cargo - 2min
Lab Supplies - 2min

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#6
Darthsag

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Shouldn't turn timer be calculated according the mercenaries a player uses in a combat? For example "1min+30sec per unit"


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